Scrum is an iterative and incremental framework for managing product development. It defines “a flexible, holistic product development strategy where a development team works as a unit to reach a common goal”, challenges assumptions of the “traditional, sequential approach” to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines involved.
The UI/UX bias towards digital and graphic design badly skewed the business world’s perception what an experience designer does. To this day, far too many businesses still think of UX as a visual discipline. As Don Norman has been trying to explain, that’s incorrect. With feature releases happening once or twice a month there wasn’t time to wait for UX Designers to execute their process. In Agile nomenclature, UX became a blocker, and it was a bad one.
Rising issues, solving them, and phasing a project from one stage to the other (apt and widely followed stages) all using git for digital projects (almost anything that is based on information, programming, collaboration). This can be useful for the coop, to manage projects with varying degree of collaboration, with suitable quality check.